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![](http://vadim647.at.ua/thumbs/xmenu.png) Nicely done game menus are also a important element of game design, have you noticed that? This one shows a example of smooth menu highlighting, which gives a nice feeling to the game. Example is made in gm7lite. |
![](http://vadim647.at.ua/thumbs/w3sys.png) Tile system, similar to the one warcraft 3 uses. So it gives you nice blending perspectives and one-code-line dynamical changing of tiles without losing any fps. Developed for using in top-down games. |
![](http://vadim647.at.ua/thumbs/umaze.png) A example of system that generates a random maze, mostly hard one. It is average commented, but it does not require understanding of concepts of it's work to be used (all simple - you call a function and get a maze). |
![](http://vadim647.at.ua/thumbs/tdsLite.png) A simple tds engine which includes shooting, weapon changing, several kinds of ai, has good depthsorting, and is made in gm7lite. |
![](http://vadim647.at.ua/thumbs/SlopesMovement.png) Slopes. One of those typical newbie's problems. This example shows you a well commented way of making perfect slope movement. |
![vp3](http://vadim647.at.ua/thumbs/vp3e.png) Just a nice platform engine of .V. Platform series standart. Includes similar animation engine, unlagged collision system, moving platforms, keys & doors, sample enemy, collectable things and some more. |
![IsoA, isometrical tile position detector](../thumbs/isoA.PNG) A example of script for detecting tile positions in isometrical grid. Usefull for building pathfinding systems in iso worlds. |
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