system, similar to the one warcraft 3 uses. So it gives you nice
blending perspectives and one-code-line dynamical changing of tiles
without losing any fps.
Developed for using in top-down games.
► Tile values are stored in global array. this allows access to the tile system at any time.
► Terrain image is stored in surface and updated only when needed (when something was changed). This highly improves the speed.
► Rendering technology is based on drawing background parts, which gives you freedom in editing textures.
► System is easy to use and does not require full understanding of it (just change a value in the array and set a single alarm).